Unfortunately, you can only run so far. At some point you are no longer running away from the living dead, but actually running towards a different mob of zombies. So what should you do when you finally end up having to go hand to hand with a zombie?
To model human-zombie interactions, we suppose that a meeting between the
two populations can have three possible outcomes. Either
- the human kills the zombie;
- the zombie kills the human; or
- the zombie infects the human and so the human becomes a zombie.
\begin{align}
H+Z&\stackrel{a}{\rightarrow}H \text{ (human kills zombie)}\\
H+Z&\stackrel{b}{\rightarrow}Z \text{ (zombie kills human)}\\
H+Z&\stackrel{c}{\rightarrow}Z+Z \text{ (human becomes zombie).}
\end{align}
H+Z&\stackrel{a}{\rightarrow}H \text{ (human kills zombie)}\\
H+Z&\stackrel{b}{\rightarrow}Z \text{ (zombie kills human)}\\
H+Z&\stackrel{c}{\rightarrow}Z+Z \text{ (human becomes zombie).}
\end{align}
The letters above the arrows indicate the rate at which the transformation
happens and are always positive. If one of the rates is much larger than the
other two, then this "reaction" would most likely happen.
![]() |
Figure 1. The possible outcomes of a human-zombie interaction. Either (a)
humans kill zombies, (b) zombies kill humans, or (c) zombies convert humans.
|
To transform these reactions into a mathematical equation, we use the "Law of Mass Action". This law states that the rate of reaction is proportional to the product of the active populations. Simply put, this means that the above reactions are more likely to occur if we increase the number of humans and/or zombies. Thus, we can produce the following equations which govern the population dynamics
\begin{align}\frac{\partial H}{\partial t}&=D_H\frac{\partial^2 H}{\partial x^2}-\alpha HZ\\\frac{\partial Z}{\partial t}&=D_Z\frac{\partial^2 H}{\partial x^2}+\beta HZ.\end{align}
where $b+c=\alpha$ is the net death rate of humans and $c-a=\beta$ is the net creation rate of zombies.
If we ignore the reactions for a second, we have seen the first part of the equations before. Explicitly we are assuming that both the zombies and humans randomly diffuse throughout their domain. Now we have previously justified the zombies' diffusive motion as they are mindless monsters. However, humans are not usually known for their random movement. Here, we use the fact that if the dead should start to rise from their graves, then panic would set in and humans would start to run away and spread out randomly from location of high population density. Thus, human movement could also be described by diffusion, although their diffusion rate is likely to be much larger than the zombies'.
If we now include the interaction formulation once again then the equations immediately highlight some important components of this problem. Firstly, because $b$, $c>0$ and $H$, $Z\geq 0$ then the human interaction term, $-\alpha HZ$, is always negative. Thus, the human population will only ever decrease over time.
We could add a birth term into this equation, which would allow the population to also increase in the absence of zombies but, as we have seen previously, the time scale on which we are working on is extremely short, much shorter than the 9 months it takes for humans to reproduce! Thus we ignore the births since they are not likely to alter the populations a great deal during this period.
If we ignore the reactions for a second, we have seen the first part of the equations before. Explicitly we are assuming that both the zombies and humans randomly diffuse throughout their domain. Now we have previously justified the zombies' diffusive motion as they are mindless monsters. However, humans are not usually known for their random movement. Here, we use the fact that if the dead should start to rise from their graves, then panic would set in and humans would start to run away and spread out randomly from location of high population density. Thus, human movement could also be described by diffusion, although their diffusion rate is likely to be much larger than the zombies'.
If we now include the interaction formulation once again then the equations immediately highlight some important components of this problem. Firstly, because $b$, $c>0$ and $H$, $Z\geq 0$ then the human interaction term, $-\alpha HZ$, is always negative. Thus, the human population will only ever decrease over time.
We could add a birth term into this equation, which would allow the population to also increase in the absence of zombies but, as we have seen previously, the time scale on which we are working on is extremely short, much shorter than the 9 months it takes for humans to reproduce! Thus we ignore the births since they are not likely to alter the populations a great deal during this period.
Interpreting the zombie equation is not so easy. The term $c-a=\beta$ may either be positive or negative. If $(c-a)>0$ then the creation rate of zombies, $c$, must be greater than the rate which we can destroy them, $a$. In this case the humans will be wiped out as our model predicts that the zombie population will grow and the human population will die out. However, there is a small hope for us. If the rate at which humans can kill zombies is greater than the rate at which zombies can infect humans then $(c-a) < 0$. In this case both populations are decreasing, thus our survival will come down to a race of which species becomes extinct first.
Next week we will delve into the equations more and consider the spread of infection. We will then be able to derive expressions that really tell us how to survive, or at least delay, the zombie uprising.
Next week we will delve into the equations more and consider the spread of infection. We will then be able to derive expressions that really tell us how to survive, or at least delay, the zombie uprising.
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